๐Ÿง  Complex Behavior Systems & ๐Ÿค– AI Generated Lies!

This week: What Happens When AI-Generated Lies Are More Compelling than the Truth?; Gamification is a game of language; and Ants, Traders, or Drivers: An Inquiry into Complex Behavior Systems. Check out our Research Lunch Club member interview from the ๐Ÿ‡ฌ๐Ÿ‡ง UK, our podcast pick on Research That Scales, plus the latest job opportunities in research. And finally - join Research Lunch Club, now live in 33+ cities, before we send out our SECOND round of matches this month!

๐ŸŽค Community Highlights

๐Ÿ‘‹ We love seeing researchers connect through Research Lunch Club! 

๐Ÿด Hereโ€™s a moment from a Research Lunch Club lunch in #Singapore ๐Ÿ‡ธ๐Ÿ‡ฌ with Amanda Ng, a bioinformatics researcher, Paul C., a Web3 researcher & strategist, and Nithya R, an experience designer.

Fancy meeting new researchers? Building a few bridges over lunch? and growing your research network?

๐Ÿš€ Research Lunch Club is matching researchers across 30+ cities worldwide this May - connecting members in trios from fields like AI ethics, cognitive science, ethnography, and UX research. Whether youโ€™re in New York or Sao Paulo or Sydney, thereโ€™s a seat at the table.

Be part of our second round of matches next week! - itโ€™s like networking, but tailored, fun and over lunch!

๐Ÿ”ฌ Research Lunch Club Member Interview

This weekโ€™s interview is from Research Lunch Club - where researchers meet in person for monthly lunches in their city.

๐Ÿ”ฌ Our Meet Our Members series shares the journeys of researchers across disciplines - so you can get to know who you might be sitting down with over lunch!

Research Lunch Club Meet our Members #5

๐Ÿ“ฐ Article Picks

๐Ÿ”— Ants, Traders, or Drivers: An Inquiry into Complex Behavior Systems: Discussing the challenges of scaling behavioral science in Ants, Traders, or Drivers: An Inquiry into Complex Behavior Systems, Dr. Sekoul Krastev argues that individual-focused "nudges" often fail at a societal level due to complex systemic interactions. He advocates for a "complex behavioral systems" approach, where interventions are designed holistically to account for social networks and feedback loops. Contrasting UK and Guatemalan tax compliance trials and citing successes like London's congestion charge and Sweden's Vision Zero, Krastev shows the need to integrate insights into broader system design for effective large-scale change.

๐Ÿ”— What Happens When AI-Generated Lies Are More Compelling than the Truth?: Examining the escalating danger of AI-generated deepfakes in What Happens When AI-Generated Lies Are More Compelling than the Truth?, Nicholas Carr argues that their ease of creation and traceability issues pose a grave threat beyond mere deception. He contends the real danger lies in fostering widespread cynicism, leading to a societal "doubt of reality itself" where mythmaking can overshadow truth. Referencing historical forgeries and modern AI-generated examples involving figures like Tom Cruise, Taylor Swift, and political deepfakes, Carr highlights how this erosion of trust can benefit authoritarianism.

๐Ÿ”— Gamification is a game of language: In Gamification is a game of language, Stephanie Schwarz explains that UX Writing in gamified products transcends microcopy to become a core element of behavioral and emotional design. She asserts that well-chosen words are crucial for motivating users and enhancing engagement by triggering neurological rewards and crafting compelling narratives. Citing examples like Duolingo's encouraging messages, Spotify Wrapped's prompts, and Zombies, Run!'s narrative structure, Schwarz illustrates how UX Writers act as "motivation architects" to make experiences meaningful.

๐ŸŽ™๏ธ Podcast Pick

๐Ÿ’ผ Job Picks

Are you a hiring manager looking to share research opportunities with a global network of over 2,000 researchers in more than 60 countries? We'd love to hear from you! Just drop us an email โœ‰๏ธ.

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๐Ÿ‘‹ About us

Weโ€™re People of Research & Research Lunch Club - a global hybrid community uniting researchers across the industries, from UX Research to Behavioural Science. We connect, collab and grow. People of Research was created by @faysel.

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